

If you have independent reason to want Estates in your deck, such as with Inheritance or Shepherd, Baron becomes particularly attractive. Even if thinning is available, if you have complete deck control, it may be worth keeping a single Estate, as then Baron can reliably provide and +Buy with overdraw, you can even use multiple Barons to discard the same Estate multiple times. If such thinning is not available, strong draw or even sifting can both draw past the extra junk and ensure collision. Similarly, if draw is somewhat limited and if there is a suitable trasher (such as Chapel or Remodel ) available, using it to trash all your Estates is usually preferable. If terminal space is severely limited, other terminals may be more important to play. īeyond this early game use, the value of Baron depends on the alternatives for payload and +Buy, the strength of the available draw, and the available terminal space and trashing. Baron also works well with Alms : it generates enough to buy one useful card without putting Treasures into play and gives an extra Buy that allows you to gain another one with Alms. Alternatively, as it provides +Buy to accompany the, you can use it to buy two cheap engine pieces at once. Because Baron alone generates at the cost of two cards in hand, it is much more effective for this purpose than other options such as Silver. In the early game, when your chance of colliding it with Estate is naturally rather high, Baron can help you to spike or for expensive but important purchases such as Inheritance or Altar. īaron can be a relevant opening choice in the right situation. Baron is not typically the best payload option, but it can be useful in the opening, in Kingdoms with the proper support or where it’s needed for the +Buy, and in situations where you actively want to keep your Estates.

Tabs 5-6 are the same as 3-4 but used for Signaling agreements.Įvery existing convention card can be customized without the need to name it, it can be reset back to default, Unlimited named convention card are supported. Tabs 3-4 are for NS and EW Convention card management with simplified convention card Interface and Wizard. First 2 tabs provide configuration for deals and general game settings.

Settings is a single window with 6 Tabs that lets you manage all game settings. Settings can be updated at any time, no limitations. Major changes to our new settings feature include: All 53 octillion bridge deals as possible random deals in Bridge Baronĭuplicate / Contract (Rubber), Part score hands / Game hands / Slam hands / No trump hands, Bidding flowcharts, Bidding Interpretation, Entered deals from newspaper or other sources, Play generated deals created with the Deal Generator, Double-dummy and par-contract solvers, Challenging problem deals, Convention practice module, Play from PBN and PPL library, Save deals to PPL library.ħ Bidding systems - Standard American Five-Card Majors, Two-over-One Game Force, Acol, SAYC, La Majeure Cinquieme, Precision, Forum D.
